;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
16      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
20      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Fun, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Special Tecnology,  3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Special Tecnology,  4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Special Tecnology,  4, 1,  no,  no,  3, 4    ; Min
Special Tecnology,  8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Special Tecnology,  5,-1,  no,  no, 3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Special Tecnology,  5,-2,  no,  no,  3, 0    ; Rob
Special Tecnology,  6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Special Tecnology,  4, 1,  no,  no,  3, 3    ; SFl
Special Tecnology,  3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3

;
;Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    Sup,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Sup,
SDI Defense,              20, 4,    Sup,
Recycling Center,         20, 2,    Sup,
Power Plant,              16, 4,    Sup,
Hydro Plant,              24, 4,    Sup,
Nuclear Plant,            16, 2,    Sup,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Sup,
Superhighways,            20, 5,    Sup,
Research Lab,             16, 3,    Sup,
SAM Missile Battery,      10, 2,    Sup,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Sup,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Sup,
Airport,                  16, 3,    Sup,
Police Station,           6,  2,    Sup,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    Sup,
SS Component,             16, 0,    Sup,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Sup,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    Sup,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    Sup,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
nil,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Sup, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, nil, 000000000000000
Engineers,    nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, Sup, 000000000000000
Light Horsemens,nil, 0,  4.,0,  1a,1d,  1h,1f,  1,0,  0, Roc, 000000000000011
Allied Cavalry,nil, 0,  3.,0,  3a,1d,  1h,1f,  2,0,  0, Mob, 000000000000000
Mongol Cavalry,nil, 0,  3.,0,  8a,2d,  2h,2f,  5,0,  0, Min, 000000000000000
Convicts,     nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, Min, 000000000000000
Assassin,     nil, 0,  1.,0,  7a,0d,  1h,1f,  3,0,  0, Min, 001000000000010
Allied Infantry,nil, 0,  1.,0,  2a,3d,  1h,1f,  2,0,  1, Mob, 000000000000000
Nuckers,      nil, 0,  1.,0,  4a,4d,  1h,2f,  4,0,  1, Min, 000000000000001
Siege Tower,  nil, 0,  1.,0,  10a,1d,  2h,1f,  6,0,  0, Mob, 000000001000000
Auxilia Cavalry,nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Env, 000000000000001
Light Cavalry,nil, 0,  3.,0,  4a,1d,  1h,1f,  3,0,  0, Rad, 000000000000001
Prince Cavalry,nil, 0,  2.,0,  8a,4d,  2h,2f,  6,0,  0, Env, 000010000000000
Prince Guards,nil, 0,  1.,0,  6a,5d,  1h,2f,  5,0,  0, Env, 000000000000000
Armed Peasants,nil, 0,  1.,0,  2a,3d,  1h,2f,  2,0,  1, Env, 000001000000010
Auxilia Infantry,nil, 0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, Env, 000000000000000
Warband,      nil, 0,  2.,0,  4a,4d,  2h,2f,  5,0,  0, Sth, 000001000000011
Knights,      nil, 0,  2.,0,  8a,3d,  1h,2f,  7,0,  0, Sth, 000010000000000
Heavy Cavalry,nil, 0,  2.,0,  5a,2d,  1h,1f,  5,0,  0, Rob, 000000000000000
Lancers,      nil, 0,  2.,0,  6a,2d,  1h,1f,  6,0,  0, Sth, 000000000000000
Militia,      nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, Sth, 000000000000000
Regular Infantry,nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, Sth, 000000000000000
Heavy Infantry,nil, 0,  1.,0,  3a,4d,  1h,2f,  3,0,  1, Sth, 000000000000000
Greece Catapult,nil, 0,  1.,0,  8a,1d,  1h,3f,  7,0,  0, SFl, 000000001000000
Allied Normans,nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Sth, 000000000000001
Drakkar,      Ind, 2,  4.,0,  4a,3d,  1h,1f,  5,3,  2, Sth, 000000000100000
Envoy,        nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, nil, 000000000000010
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Sup, 001000000000000
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, nil, 000000000100000
Caravel,      nil, 2,  3.,0,  1a,2d,  1h,1f,  4,3,  4, Nav, 000000000000000
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Musketeers,   nil, 0,  1.,0,  3a,6d,  2h,2f,  4,0,  1, Gun, 000000000000000
War Galleon,  nil, 2,  5.,0,  6a,4d,  2h,2f,  7,4,  2, Nav, 000000000000000
Frigate,      nil, 2,  7.,0,  5a,2d,  2h,1f,  6,2,  2, Nav, 000000000000001
Battleship,   nil, 2,  6.,0, 12a,8d,  3h,2f, 10,6,  2, Nav, 000000001000000
Zastava,      nil, 0,  0.,0,  0a,6d,  1h,3f, 16,0,  1, Lab, 000010000000001
Dragoons,     nil, 0,  2.,0, 12a,2d,  1h,1f,  6,0,  0, Ldr, 000000000000000
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, Sup, 000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, Sup, 100000000000001
Stlth Ftr.,   nil, 1, 14.,1,  8a,3d,  2h,2f,  8,0,  3, Sup, 000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, Sup, 000000000000001
Ironclad,     E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, Sup, 000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, Sup, 100000000000001
Cruiser,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Sup, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Sup, 110000000000001
Submarine,    NP,  2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Sup, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, Sup, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Sup, 000000000000000
Ballistic Msl.,nil, 1, 35.,1, 40a,0d,  1h,4f,  8,0,  0, Sup, 001000000000000
Siege Mortar, nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Gun, 000000001000000
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Sup, 000000100000011
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Sup, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sup, 000001000000010
NKVD Division,nil, 0,  2.,0, 12a,6d,  4h,3f, 18,0,  1, Sup, 010001000000011
Raiders,      nil, 0,  3.,0,  2a,5d,  2h,3f,  3,0,  0, Sup, 000001100000111
Nuclear Sub., nil, 2,  6.,0, 20a,8d,  4h,4f, 20,0,  2, Sup, 010000000001001


;
; Cruise Msl.,  nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
; 
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  3,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  2,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  2,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 5,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 5,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,3,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  3,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Empreror,    Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;

@LEADERS
Caesar,       Livia,               0, 1, 2, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 3, 2, Babylonians, Babylonian, -1, -1,  1,
Alexander Nevsky, E. Roosevelt,        0, 2, 1, Americans,   American,   -1,  1,  1,     1, Prince, Prinsess 2, Czar, Czarina, 4, Patriarch, Matriarch
Frederick II,Cleopatra,        1, 4, 3, Egyptians,   Egyptian,    1, -1,  0,     1, Prince, Prinsess 2, Czar, Czarina, 4, Patriarch, Matriarch
Frederick II,Cleopatra,        1, 5, 3, Egyptians,   Egyptian,    1, -1,  0,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Kotyan,    Hippolyta,              1, 6, 1, Greeks,      Greek,      -1,  1,  1,     1, Khan, Khansha, 2, Emperor, Empress,
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     1, Khan, Khansha, 2, Imperator, Imperatrix
Daniil Galitzkiy,Catherine,        1, 1, 3, Russians,    Russian,     0, -1,  1,     1, Prince, Prinsess 2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 2, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 2, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 2, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Kotyan,       Elizabeth I,         1, 6, 0, English,     English,    -1,  1,  1,     1, Khan, Khansha,
Baty,         Bortei,              0, 7, 2, Mongols,     Mongol,      1,  1, -1,     1, Khan, Khansha, 2, Imperator, Imperatrix
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Khan, Khansha, 2, Imperator, Imperatrix
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Alexander,    Isabella,            1, 4, 3, Spanish,     Spanish,
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Baty,         Sacajawea,           0, 7, 2, Sioux,       Sioux,       0,  0,  0,     1, Khan, Khansha, 2, Imperator, Imperatrix

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


;Frederick II, Maria Theresa,       0, 5, 1, Europeanss,         Europe,              -1,  1,  1,     1, Emperor, Empress4, Archbishop, Archbishop, 6, Chancellor, Chancellor
;Kotyan, Sashi-Cho,       0, 5, 1, Nomadss,         Nomad,              -1,  1,  1,     1, Khan, Khansha2, Emperor, Empress, 6, Chancellor, Chancellor
;Baty, Bortei,                      0, 7, 2, Mongols,         Mongol,               1,  1, -1,     1, Khan, Shakhinya,2, Imperator, Imperatrix

;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













